Joe And Mac Game Genie

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When the text Sound Creator Atomic Hanada scrolls into view during the ending, hold X + A + L + R shoulder buttons, and keep those buttons held to change the final cutscene of Joe and Mac being chased off the screen. GameHacking.org is a community of video game hackers, and a place for codes, guides, tools, and more. Joe & Mac (Sega Genesis) - Authentic Game Cart - Tested Working. Condition is good. Shipped with USPS First Class Package. CODE KEY IN. 1 DD36-D40D Infinite lives 2 2BBA-64D7 Infinite energy 3 CBC8-6404 + DFC8-6464 Start with 2 lives 4 CBC8-6404 + D9C8-6464 Start with 6 lives 5 CBC8-6404 + DBC8-6464 Start with 10 lives 6 DDE0-0F6F All food fully restores energy.

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Joe and Mac Journey to Silius Joust Jurassic Park Kabuki Quantum Fighter Karnov Kickle Cubicle Kid Icarus Kid Klown Kid Kool Kid Niki King's Knight Kirby's Adventure Kiwi Kraze Klax Knight Rider Krusty's Fun House Kung Fu Kung Fu Heroes Last Action Hero Legacy of the Wizard Legend of Zelda Legendary Wings Legends of the Diamond Lemmings Lethal. Bonus life: Find the location on the level 4 containing rocks that move up and down. Fire towards the letters 'ELITE' to receive an extra life.

Joe & Mac

Also known as: Joe & Mac: Tatakae Genshijin (JP), Joe & Mac: Caveman Ninja (EU)
Developer: Data East
Publishers: Data East (JP/US), Elite Systems (EU)
Platform: SNES
Released in JP: December 6, 1991
Released in US: January 1992
Released in EU: 1992

This game has unused code.
This game has unused graphics.
This game has debugging material.
This game has a hidden sound test.
This game has regional differences.

This game has a notes page

Joe & Mac is an SNES port of the arcade game where some cavemen fight dinosaurs using really nifty weapons.

  • 3Sound Test

Debug Mode $01

This first debug mode sets all stages to cleared, all locks opened, red eggs are always available, and enemy collision is disabled. Use Pro Action Replay code 7E005F01 or Game Genie codes DF6A-D40D + 3CE1-A704 + 3CE1-A764 to enable it.

Debug Mode $02

In this debug mode, Joe and Mac start a new game with 39 lives and 9 keys each, and all red stages are cleared. Unlike the first debug mode, the blue stages (which can only be played once) are still accessible.

To enable it, on bootup enter Pro Action Replay code 00FB3200 or Game Genie code DDE7-AD64. Next, enter the sound test. Set A to 78, B to 79, X to 73, and press Select to exit.

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The secret combination suggests it was once intended to be a player accessible cheat, but in the final version the game skips over the programming that grants the bonuses. A fragment from a prototype build contains a copy of the programming before the debug mode was disabled.

Sound Test

This sound test is available in the Japanese and North American versions, but not the European version.

On the title screen, move the cursor to Option. On controller 2, hold Right and L. On controller 1, hold Left and R, then press Start.

Use the D-Pad to change the index values (the exact purpose of each setting is not yet clear). Press Start to transfer sound data? The A / B / X / Y buttons are used for playing songs and sound effects. Press Select to exit the sound test.

Also worth mentioning, the text string SOUND TEST located at SNES address $02E058 (NA version) or $02E056 (JP version) is loaded but doesn't appear on screen.

Unused Sound Test Entry Point

Located at SNES address $02D025 is the pointer #$DD7F (NA version) or #$DD7D (JP version), which also leads to the sound test. There is no programming that loads index #$08 and jumps to $02D000 (hex pattern A9 08 22 00 D0 02). This was likely a developer shortcut to access the sound test menu.

Alternate Ending Sequence

When the credits scroll pauses on 'SOUND CREATOR ATOMIC HANADA' as pictured in the screenshot above, the game checks if X + A + L + R are held. If true, the game shows an alternate ending sequence of Joe and Mac being chased away by 4 ugly women:

Genie Original
Alternate


To skip instantly to the ending after the Data East logo in the NA version, use Pro Action Replay code 00FB0707 or Game Genie code D5ED-AFA4.

Unused Graphics

These icons (or versions thereof) can be found in the game's graphics shortly after where the ones used in the final are stored.

Joe And Mac Game Genie Codes

A hammer, which is never found anywhere in the game.

Due to the very subtle differences, the following icons include the finals (left) for comparison purposes.

Genie Game Codes

The boomerang, with slightly thinner outlining near the ends.

The stone wheel, slightly more darkened-in than the one in the final.

Unknown Controller Check

Located at SNES address $08C609-08C614 (NA and JP versions) is two checks for the controller 1 R button being pressed or held while playing a level. However, the following branches have a distance of zero, meaning the alternate code paths were deleted.

Joe And Mac Nes Game Genie Codes

The L or R button depending on where Joe or Mac is facing, usually makes them run.

Regional Differences

Japan
International

In the two-player mode of the Japanese version, a player that has lost all their lives can steal one from the other player to continue (indicated by 'PUSH BUTTON' in the HUD). This feature was removed from the international versions.

The HUD was also moved down one tile in the international versions.

The Joe & Mac series
ArcadeCaveman Ninja
NESJoe & Mac
SNESJoe & Mac • Congo's Caper
GenesisJoe & Mac
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