Joe And Mac 2 Snes Game Genie Codes
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Joe & Mac |
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Also known as: Joe & Mac: Tatakae Genshijin (JP), Joe & Mac: Caveman Ninja (EU) This game has unused code. |
Joe & Mac is an SNES port of the arcade game where some cavemen fight dinosaurs using really nifty weapons.
If you would like to use this FAQ in any way shape or form on your site, just e-mail me and I will most likely allow you to post it Note: These codes will only work if you use the Game Genie add. Use Pro Action Replay code 7E005F01 or Game Genie codes DF6A-D40D + 3CE1-A704 + 3CE1-A764 to enable it. Debug Mode $02. In this debug mode, Joe and Mac start a new game with 39 lives and 9 keys each, and all red stages are cleared. Unlike the first debug mode, the blue stages (which can only be played once) are still accessible. The Super Nintendo Vault has every SNES game released in the US, all verified with Redump or No-Intro for the best quality available. Version History - 1.0 - Started, all codes entered Friday, July 20, 2001 - CODES - 7E08-1C14 Joe gets an unlimited supply of energy 7E08-1A89 Joe will keep the bones as weapons. Game Genie Codes - A - Aaahh!!! Real Monsters; ActRaiser; ActRaiser 2; Addams Family, The; Adventures of Batman & Robin; Aero Fighters; Aero The Acro-Bat; Aerobiz. Joe And Mac: Caveman Ninjas; Joe And Mac 2: Lost in the Tropics; John Madden Football; Judge Dredd; Jungle Book, The; Jungle Strike; Jurassic Park 2 - K - Kablooey!
- Jul 05, 2014 A beginning to end playthrough of Data East's 1992 Super NES game, Joe & Mac. Both endings are shown in this video. The normal one comes straight after the last boss, and the hidden one begins at.
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- 3Sound Test
Debug Mode $01
This first debug mode sets all stages to cleared, all locks opened, red eggs are always available, and enemy collision is disabled. Use Pro Action Replay code 7E005F01 or Game Genie codes DF6A-D40D + 3CE1-A704 + 3CE1-A764 to enable it.
Debug Mode $02
In this debug mode, Joe and Mac start a new game with 39 lives and 9 keys each, and all red stages are cleared. Unlike the first debug mode, the blue stages (which can only be played once) are still accessible.
To enable it, on bootup enter Pro Action Replay code 00FB3200 or Game Genie code DDE7-AD64. Next, enter the sound test. Set A to 78, B to 79, X to 73, and press Select to exit.
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The secret combination suggests it was once intended to be a player accessible cheat, but in the final version the game skips over the programming that grants the bonuses. A fragment from a prototype build contains a copy of the programming before the debug mode was disabled.
Sound Test
This sound test is available in the Japanese and North American versions, but not the European version.
On the title screen, move the cursor to Option. On controller 2, hold Right and L. On controller 1, hold Left and R, then press Start.
Use the D-Pad to change the index values (the exact purpose of each setting is not yet clear). Press Start to transfer sound data? The A / B / X / Y buttons are used for playing songs and sound effects. Press Select to exit the sound test.
Also worth mentioning, the text string SOUND TEST located at SNES address $02E058 (NA version) or $02E056 (JP version) is loaded but doesn't appear on screen.
Unused Sound Test Entry Point
Located at SNES address $02D025 is the pointer #$DD7F (NA version) or #$DD7D (JP version), which also leads to the sound test. There is no programming that loads index #$08 and jumps to $02D000 (hex pattern A9 08 22 00 D0 02). This was likely a developer shortcut to access the sound test menu.
Alternate Ending Sequence
When the credits scroll pauses on 'SOUND CREATOR ATOMIC HANADA' as pictured in the screenshot above, the game checks if X + A + L + R are held. If true, the game shows an alternate ending sequence of Joe and Mac being chased away by 4 ugly women:
Alternate | |
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To skip instantly to the ending after the Data East logo in the NA version, use Pro Action Replay code 00FB0707 or Game Genie code D5ED-AFA4.
Unused Graphics
These icons (or versions thereof) can be found in the game's graphics shortly after where the ones used in the final are stored.
A hammer, which is never found anywhere in the game.
Due to the very subtle differences, the following icons include the finals (left) for comparison purposes.
The boomerang, with slightly thinner outlining near the ends.
The stone wheel, slightly more darkened-in than the one in the final.
Unknown Controller Check
Located at SNES address $08C609-08C614 (NA and JP versions) is two checks for the controller 1 R button being pressed or held while playing a level. However, the following branches have a distance of zero, meaning the alternate code paths were deleted.
The L or R button depending on where Joe or Mac is facing, usually makes them run.
Regional Differences
International |
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In the two-player mode of the Japanese version, a player that has lost all their lives can steal one from the other player to continue (indicated by 'PUSH BUTTON' in the HUD). This feature was removed from the international versions.
The HUD was also moved down one tile in the international versions.
Snes Game Par Codes
Joe And Mac 2 Snes Game Genie Codes Nes
The Joe & Mac series | |
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Arcade | Caveman Ninja |
NES | Joe & Mac |
SNES | Joe & Mac • Congo's Caper |
Genesis | Joe & Mac |